AI Insights · Timothy · October 2022
Top 5 Chibi Games on iOS in the US Q3 2022
Explore the performance metrics of the top 5 Chibi games on iOS in the United States during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 Chibi games on iOS in the United States showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a closer look at how each app fared during this period, based on data from Sensor Tower.
Pocket Love! from HyperBeard Inc. saw a steady decline in weekly downloads, starting at around 49K in late June and ending at approximately 19K by the end of September. Weekly revenue for the app fluctuated, peaking at $14.1K in early August and dropping to around $5.6K by the end of the quarter. The number of weekly active users also decreased, from around 97.7K at the start of the quarter to approximately 50.7K by the end.
Cut the Rope by ZeptoLab UK Limited experienced relatively stable weekly revenue, hovering around $5.9K to $7.6K throughout the quarter. Weekly downloads showed a significant spike, starting at around 25.5K in late June and reaching approximately 30.5K by the end of September. Weekly active users followed a similar trend, increasing from about 71.3K to 75.7K over the same period.
Resortopia published by 伟 王 had a gradual increase in weekly revenue, rising from about $5K in late June to approximately $6.3K by the end of September. Weekly downloads, however, saw a downward trend, starting at around 4.2K and decreasing to about 3.3K. The number of weekly active users remained relatively stable, fluctuating around the 22K to 26K range.
Merge Tales from IVYMOBILE INTERNATIONAL ENTERPRISE LIMITED showed a noticeable upward trend in weekly revenue, starting at around $2.6K in late June and reaching approximately $9K by the end of September. Weekly downloads were minimal, with the highest being around 1.2K in early September.
开心消消乐® by Happy Elements Technology (Beijing) Limited maintained consistent weekly revenue, averaging around $3.8K to $4.5K throughout the quarter. Weekly downloads remained low but steady, with a peak of approximately 1K in mid-September. The number of weekly active users saw a gradual increase, from around 2.2K to approximately 3.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.